SGD300 Dungeon Siege Project
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Devlog
- October 29, 2019 by Hotaog#Dungeon Siege, #Game Design, #sgd300, #Unity, #player AI, #Player, #prop, #animationIntroduction This blog will outline the tasks that was undertaken in sprint 5 and what was used in order to achieve this. This sprint I worked on the clean up of the player AI script, the prop animati... Continue reading
- October 29, 2019 by Hotaog#Dungeon Siege, #Game Design, #sgd300, #orders, #player AI, #UnityIntroduction This blog will outline the tasks that was undertaken in sprint 4 and what was used in order to achieve this. This sprint I decided to move onto the Player AI Movement Orders and the Play... Continue reading
- October 29, 2019 by Hotaog#Game Design, #Dungeon Siege, #Player, #StatemachineIntroduction This blog will outline the tasks that was undertaken in sprint 3 and what was used in order to achieve this. This sprint I decided to move onto the Player AI Targeting Orders. This invol... Continue reading
- October 29, 2019 by Hotaog#locomotion, #Unity, #Sword, #State machine, #sgd300, #dungeon-siegeIntroduction This blog will outline the tasks that was undertaken in sprint 2 and what was used in order to achieve this. This sprint I decided to attempt basic locomotion and a basic sword attack . I... Continue reading
- September 02, 2019 by Hotaog#Unity, #game-design, #research, #sgd300, #dungeon-siegeIntroduction Sprint 1 involved the first weeks of working on project. This project involved re-creating Dungeon Siege as team. This team included all of my classmates from SGD300 - Advanced Games Prog... Continue reading