Sprint 2 - Basic Locomotion and Sword Attack in Unity


Introduction

This blog will outline the tasks that was undertaken in sprint 2 and what was used in order to achieve this. This sprint I decided to attempt basic locomotion and a basic sword attack . I didn't end up completing this task in the end due to running out of time and producing a few botched attempts. Throughout this sprint 2 ran into a couple of issues along the way, one of them being used to unreal engine.

Goals

  • Basic Locomotion:
    • This goal involved researching and implementing basic locomotion into the project.
  • Basic Sword Attack:
    • This goal involved researching and implementing a basic sword attack animation state in to the project.

Tools and Technology Used

  • Unity Documentation:
  • Trello:
    • Used to document the links and to keep track of progress ( Trello )
  • Unity:
    • The game engine being used to develop the game ( Unity )
  • Other sites:
    • Used to to find useful links

Resources

This sprint I ended up finding the resources listed below:

Animation State Machines Link: https://docs.unity3d.com/2018.3/Documentation/Manual/AnimationStateMachines.html

Unity Official Tutorial: https://gameprogrammingpatterns.com/state.html

Advanced AI: https://www.youtube.com/watch?v=dYi-i83sq5g

Issues and Risks

  • Time management
  • Used to Unreal's UI

What we found out

During this sprint i found out that the animation state machines in unity are a bit confusing to setup, if you move straight from unreal. I also found out that are a few ways that you can approach animations in unity depending on the result that you require.

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