Sprint 2 - Basic Locomotion and Sword Attack in Unity
Introduction
This blog will outline the tasks that was undertaken in sprint 2 and what was used in order to achieve this. This sprint I decided to attempt basic locomotion and a basic sword attack . I didn't end up completing this task in the end due to running out of time and producing a few botched attempts. Throughout this sprint 2 ran into a couple of issues along the way, one of them being used to unreal engine.
Goals
- Basic Locomotion:
- This goal involved researching and implementing basic locomotion into the project.
- Basic Sword Attack:
- This goal involved researching and implementing a basic sword attack animation state in to the project.
Tools and Technology Used
- Unity Documentation:
- Used to find useful Links ( Unity Documentation )
- Trello:
- Used to document the links and to keep track of progress ( Trello )
- Unity:
- The game engine being used to develop the game ( Unity )
- Other sites:
- Used to to find useful links
Resources
This sprint I ended up finding the resources listed below:
Animation State Machines Link: https://docs.unity3d.com/2018.3/Documentation/Manual/AnimationStateMachines.html
Unity Official Tutorial: https://gameprogrammingpatterns.com/state.html
Advanced AI: https://www.youtube.com/watch?v=dYi-i83sq5g
Issues and Risks
- Time management
- Used to Unreal's UI
What we found out
During this sprint i found out that the animation state machines in unity are a bit confusing to setup, if you move straight from unreal. I also found out that are a few ways that you can approach animations in unity depending on the result that you require.
SGD300 Dungeon Siege Project
Status | Prototype |
Author | Hotaog |
Genre | Adventure |
Tags | dungeon-siege, Game Design, sgd300, Unity |
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