Sprint 5 - Prop Animation, Player AI Clean Up & AI Implementation
Introduction
This blog will outline the tasks that was undertaken in sprint 5 and what was used in order to achieve this. This sprint I worked on the clean up of the player AI script, the prop animation script and the . This involved setting up attack freely, defend and hold fire for the Attacking Orders and setting up move freely, engage and hold ground for the Movement Orders.
Goals
- Player AI Clean Up:
- This goal involved cleaning up the player AI code (e.g. refactoring).
- Prop Animation:
- This goal involved creating a prop animation script.
- AI Implementation:
- This goal involved getting all the AI components to work coherently together.
Contributors
- Keanu Brown-Duthie (Me) - All of the listed Goals
- Benjamin Finlay - AI implementation
- Barrett Ettel - AI implementation
Tools and Technology Used
- Unity Documentation:
- Used to find useful Links ( Unity Documentation )
- Trello:
- Used to keep track of progress ( Trello )
- Unity:
- The game engine being used to develop the game ( Unity )
- Sourcetree:
- Used as the form of source control ( Sourcetree )
- Other sites:
- Used to to find useful links
Resources
This sprint I ended not using any resources as it was not necessary.
Issues and Risks
- Time management
What we found out
During this sprint i found out how to use timers in an effective manner. This allowed me to implemented a complex timer system into the prop animation script that only relied on one main timer. The prop animation script utilises modulo (%) to figure out what part of the loop that the animation is sitting at and then uses that knowledge to decide what action to perform and the duration for.
SGD300 Dungeon Siege Project
Status | Prototype |
Author | Hotaog |
Genre | Adventure |
Tags | dungeon-siege, Game Design, sgd300, Unity |
More posts
- Sprint 4 - Attacking Orders & Movement OrdersOct 29, 2019
- Sprint 3 - Player AI & Player Targeting OrdersOct 29, 2019
- Sprint 2 - Basic Locomotion and Sword Attack in UnityOct 29, 2019
- Sprint 1 - Researching State Machines & Dungeon SiegeSep 02, 2019
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